Online Cribbage With Friends
- Play cribbage online with this website. This is the best free cribbage game online. Cribbage Classic has a number of settings that can help you to learn the best move for your situation and offer assistance if it notices that you are making a sub-optimal play.
- . These graphs show the results of simulations of rounds where a player starts with your cards, wins the bid, and then declares the trump suit. When running each round simulation, the remaining cards are randomly dealt to the rest of the players and all players (including you) are assumed to play the rest of the round using the 'Standard' skill level.
Play the classic card game Cribbage Online. Also known as Crib, Cribble, and Noddy. Play Cribbage online against your friends. A multiplayer card game traditionally for two players, that involves playing and grouping cards in combinations which gain points.
For all three difficulty levels the cards are dealt completely at random to both you and to the computer. The difference between the easy, standard and pro levels is the strategy used to choose the computer's discards and pegging plays. If you are finding that your computer opponent is beating you, you will likely benefit from understanding how the computer chooses its next move.Discarding: | Chooses a random pair of cards. |
Pegging: | Chooses a random valid card. |
Standard Computer Strategy
Discarding: | Chooses the pair of cards that will result in the best hand score ignoring the possible flip card. If the discards are a pair or sum to 15, it adjusts the analyzed hand value by 2 (plus or minus depending on the crib owner.) Notice that this strategy does not account for flushes or possible runs that could result from the flip card. |
Pegging: | Chooses the next card that will result in the highest score for itself. If all plays are of equal value then it chooses at random. |
Discarding: | Evaluates the score for each pair of discards for all possible flip cards still left in the deck. Then takes the play that averages the highest outcome. For the cards in the crib, evaluates their value as well with each possible flip card and adds or subtracts depending on who will count the crib. Note that the potential from the two additional crib cards are not included in the crib analysis. |
Pegging: | Chooses the next card that will result in the highest score for itself. It also prefers not to leave the pegging count at 5 or 21. If all plays are of equal value then it chooses at random. |
2 Player Cribbage Online
Try to keep the useful cards to yourself and avoid giving your opponent the upper hand! In this 2-player game, a deck of standard playing cards will be used. At the start of each round, the dealer will deal 6 cards to each player, and each player needs to discard 2 cards to the crib. A card from the remaining stock will then be dealt and displayed at the bottom right corner of the screen, and this card is the 'starter'. If the starter is a J, the dealer will be awarded 2 points. Cards in the crib and the starter will be reserved for later use.
When the round begins, the player who is not the dealer can start by playing a card from his hand. Then the dealer can also play a card from his hand and the round continues. Each card played carries a certain amount of points, A has 1 point, 2 has 2 points, and so on, while each J, Q and K carries 10 points. The current count of points will be displayed on the left of the screen. The total point from the cards played must not exceed 31. If a player cannot play any cards, he needs to say 'go' and the other player can play cards from his hand until he cannot do so. If the total point is exactly 31, the player who played the last card will get 2 points, otherwise he will receive 1 point. The count is then reset to 0 and the player who did not played the last card can start to play a card. Then the round continues until both players have run out of cards. During the round, you can also score points according to the following ways: 1) when the total point is exactly 15, the player who played the card will receive 2 points; 2) when at least 3 newly played cards form a run of consecutive ranks, the player can receive points equal to the length of the run, for example, the player can get 3 points for completing a run of three; and 3) when 2, 3 or 4 newly played cards are of the same rank, the player can receive 2, 6 and 12 points respectively.
When both players have run out of cards, an additional scoring phase begins. For the player who is not the dealer, the score is based on the patterns formed by the 4 cards he held and the starter card. If the cards can form the patterns in points 1 to 3 as listed above, the player will receive the same points as listed. If the 4 cards in the player's hand are of the same suit, 4 points will be awarded. If the cards in the player's hand and the starter card are all of the same suit, the player will receive 5 points. If the player held the J of the same suit as the suit of the starter card, 1 point will be awarded. The same scoring applies to the dealer, and the cards in the crib plus the starter card will be scored by the dealer as an additional hand. After the scoring phase, the player who was not the dealer will take over the position, and the next round begins. When a player has accumulated 121 points, the game is won.
This game was suggested by vic.
When the round begins, the player who is not the dealer can start by playing a card from his hand. Then the dealer can also play a card from his hand and the round continues. Each card played carries a certain amount of points, A has 1 point, 2 has 2 points, and so on, while each J, Q and K carries 10 points. The current count of points will be displayed on the left of the screen. The total point from the cards played must not exceed 31. If a player cannot play any cards, he needs to say 'go' and the other player can play cards from his hand until he cannot do so. If the total point is exactly 31, the player who played the last card will get 2 points, otherwise he will receive 1 point. The count is then reset to 0 and the player who did not played the last card can start to play a card. Then the round continues until both players have run out of cards. During the round, you can also score points according to the following ways: 1) when the total point is exactly 15, the player who played the card will receive 2 points; 2) when at least 3 newly played cards form a run of consecutive ranks, the player can receive points equal to the length of the run, for example, the player can get 3 points for completing a run of three; and 3) when 2, 3 or 4 newly played cards are of the same rank, the player can receive 2, 6 and 12 points respectively.
When both players have run out of cards, an additional scoring phase begins. For the player who is not the dealer, the score is based on the patterns formed by the 4 cards he held and the starter card. If the cards can form the patterns in points 1 to 3 as listed above, the player will receive the same points as listed. If the 4 cards in the player's hand are of the same suit, 4 points will be awarded. If the cards in the player's hand and the starter card are all of the same suit, the player will receive 5 points. If the player held the J of the same suit as the suit of the starter card, 1 point will be awarded. The same scoring applies to the dealer, and the cards in the crib plus the starter card will be scored by the dealer as an additional hand. After the scoring phase, the player who was not the dealer will take over the position, and the next round begins. When a player has accumulated 121 points, the game is won.
This game was suggested by vic.